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Cristian Ramirez wrote:
>
> How may I use Polyray 1.8a (I mean the standalone program - NOT the
> plugin) with Moray 3.1? I set the path and select it as the current
> renderer, but I only get error messages.
The most likely problem is that textures are undefined. Moray isn't
100% compatible with Polyray in that regard (and it would be really
difficult to make it compatible for textures).
To check to see what's really going wrong, open up a console window,
change to the PolyScn directory, and run polyray on the .pi file. You
will probably get an error message with a line number. Edit the .pi
file and see what's there. You may have to build an .inc file with
appropriate standin textures.
A question for you - what in Polyray 1.8a would you want to see in the
plugin that isn't there? Given the way textures work in Moray, It's
much easier to write C++ classes to simulate the POV-Ray textures than
it is to figure out how to translate them into the older Polyray scene
language.
Xander
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