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Though I am not particularily religious,(or religious at all), I thought a
shot of Jesus walking on water would be pretty neat. If we don't want to do
a fully body, we could just do the feet, where we can rack up technical
points for the water, cloth, organics, etc. Anybody like that idea?
Alex Magidow wrote:
> Hello, folks. Once again, its time for the GUMP. The GUMP, for you new
> comers to this NG, is the Grand Unified Modeling Project, which will
> submit an IRTC entry into this months competition(Topic: Unbelievable).
> I will be able to participate this time, as the amount of schoolwork I
> have is dying down. The binaries will probably be posted on
> moray.binaries, so we can unify our work. Anyone who is interested,
> respond to this post.
>
> --
> Given a lever long enough, one can move the world with little force
> MJ Engh
--
Given a lever long enough, one can move the world with little force
MJ Engh
Post a reply to this message
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I like that idea. Maybe we could do just the feet, facing towards the
shore, with a bunch of his "followers" on the water's edge, and have a
pretty strong focal blur so that his feet are in sharp focus but the
people on the land are pretty blurry (That way our human figures
wouldn't have to be very realistic :) I'm liking this idea more, anyone
game?
Kyle
Alex Magidow wrote:
>
> Though I am not particularily religious,(or religious at all), I thought a
> shot of Jesus walking on water would be pretty neat. If we don't want to do
> a fully body, we could just do the feet, where we can rack up technical
> points for the water, cloth, organics, etc. Anybody like that idea?
>
> Alex Magidow wrote:
>
> > Hello, folks. Once again, its time for the GUMP. The GUMP, for you new
> > comers to this NG, is the Grand Unified Modeling Project, which will
> > submit an IRTC entry into this months competition(Topic: Unbelievable).
> > I will be able to participate this time, as the amount of schoolwork I
> > have is dying down. The binaries will probably be posted on
> > moray.binaries, so we can unify our work. Anyone who is interested,
> > respond to this post.
> >
> > --
> > Given a lever long enough, one can move the world with little force
> > MJ Engh
>
> --
> Given a lever long enough, one can move the world with little force
> MJ Engh
Post a reply to this message
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Kyle wrote:
> I like that idea. Maybe we could do just the feet, facing towards the
> shore, with a bunch of his "followers" on the water's edge, and have a
> pretty strong focal blur so that his feet are in sharp focus but the
> people on the land are pretty blurry (That way our human figures
> wouldn't have to be very realistic :) I'm liking this idea more, anyone
> game?
I think that teh second idea is very good, will make the image more interesting,
and less complex. Anyone who want to help with this one reply to this message.
>
>
> Kyle
>
> Alex Magidow wrote:
> >
> > Though I am not particularily religious,(or religious at all), I thought a
> > shot of Jesus walking on water would be pretty neat. If we don't want to do
> > a fully body, we could just do the feet, where we can rack up technical
> > points for the water, cloth, organics, etc. Anybody like that idea?
> >
> > Alex Magidow wrote:
> >
> > > Hello, folks. Once again, its time for the GUMP. The GUMP, for you new
> > > comers to this NG, is the Grand Unified Modeling Project, which will
> > > submit an IRTC entry into this months competition(Topic: Unbelievable).
> > > I will be able to participate this time, as the amount of schoolwork I
> > > have is dying down. The binaries will probably be posted on
> > > moray.binaries, so we can unify our work. Anyone who is interested,
> > > respond to this post.
> > >
> > > --
> > > Given a lever long enough, one can move the world with little force
> > > MJ Engh
> >
> > --
> > Given a lever long enough, one can move the world with little force
> > MJ Engh
--
Given a lever long enough, one can move the world with little force
MJ Engh
Post a reply to this message
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