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Kyle wrote:
> I like that idea. Maybe we could do just the feet, facing towards the
> shore, with a bunch of his "followers" on the water's edge, and have a
> pretty strong focal blur so that his feet are in sharp focus but the
> people on the land are pretty blurry (That way our human figures
> wouldn't have to be very realistic :) I'm liking this idea more, anyone
> game?
I think that teh second idea is very good, will make the image more interesting,
and less complex. Anyone who want to help with this one reply to this message.
>
>
> Kyle
>
> Alex Magidow wrote:
> >
> > Though I am not particularily religious,(or religious at all), I thought a
> > shot of Jesus walking on water would be pretty neat. If we don't want to do
> > a fully body, we could just do the feet, where we can rack up technical
> > points for the water, cloth, organics, etc. Anybody like that idea?
> >
> > Alex Magidow wrote:
> >
> > > Hello, folks. Once again, its time for the GUMP. The GUMP, for you new
> > > comers to this NG, is the Grand Unified Modeling Project, which will
> > > submit an IRTC entry into this months competition(Topic: Unbelievable).
> > > I will be able to participate this time, as the amount of schoolwork I
> > > have is dying down. The binaries will probably be posted on
> > > moray.binaries, so we can unify our work. Anyone who is interested,
> > > respond to this post.
> > >
> > > --
> > > Given a lever long enough, one can move the world with little force
> > > MJ Engh
> >
> > --
> > Given a lever long enough, one can move the world with little force
> > MJ Engh
--
Given a lever long enough, one can move the world with little force
MJ Engh
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