POV-Ray : Newsgroups : moray.win : does MORAY export this correctly yet?? Server Time
29 Jul 2024 14:22:09 EDT (-0400)
  does MORAY export this correctly yet?? (Message 21 to 24 of 24)  
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From: Dearmad
Subject: Re: light_sources that can group (possible workaround)
Date: 10 Mar 1999 21:51:11
Message: <36E73092.FFB99922@europa.com>
Ken, um, weren't you in the BASEMENT a littlewhile ago!  Now GET BACK IN
THERE or I'm telling MOM!

:)

<snip my embarrasin' stuff>

> 
> Er, umm, ah Mr. Dearmad Sir.,
> 
> Two quick items to discuss with you.
> 
> Did you know that the link to your page is mispelled ?
> .COM only needs one "C" to make it work.
> 
>   Secondly you sent me a copy of dta32 when it was brand new and right
> out of the box so to speak and at the time I thought it was odd there
> was no command reference for it. I stopped by your site this morning,
> after debunking your bad link, to see if perhaps this oversite had
> been corrected. Alas and to my dismay the package and version you have
> at your site is as devoid of information as the one I have.
> 
>  Is there a reference list of possible commands available somewhere ?

> 
>  I get the normal quick list if I just type dta32 at the command prompt
> but even the older version had that and a reference too. It seems the
> two versions are not structured the same and I would like to know what
> the features and capabilities of the program are so that I may evaluate
> it to it's fullest extint. Without docs I con't even know where to send
> registration money to if I decide to keep it. That should be motivation
> enough for Mr. Mason to get at least a small doc on the subject together.

hehe... I think Dave's written off the $ involved... but you're not
missing anything I have or that Dave sent me or has himself I bet.  For
DTA32 he seems to have yanked a lot of features that can be accomplished
by other simpler means or that he will add when it's out of beta
(alpha??) stage.  Might be time to bug the poor man again and see what's
up.

> 
> Thank you for your time Mr. Dearmad Sir..

Yeah yeah, get back down there <kick>.

and thanks for catching my- -er- intentional oversight trying to bug off
SPAM web browsers- you know, uh... nevermind.

--
stuff for people NOT in their basements on
rogue systems WITHOUT their MOTHER's approval
can be found at:
http://www.europa.com/~dearmad/


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From: Lue Ebra
Subject: Re: does MORAY export this correctly yet??
Date: 11 Mar 1999 02:19:38
Message: <36e76e8a.0@news.povray.org>
I always thought of modellers as tools for ppl who thought visually rather
than in a more ordered fashion (not that visually isn't ordered). I envy the
guys that see a scene as the journey and not the destination... sorta

Lue Ebra

Rudy Velthuis wrote in message <36e3c2a8.0@news.povray.org>...
>
>Alex Magidow schrieb in Nachricht <36E342FE.D8753097@mninter.net>...
>>Dearmad wrote:
>[...]
>>> At any rate- hand attaching it isn't a problem except that the file is
>>> thousands of lines long and I need to generate hundreds of these things
>>> and yes, *I'M LAZY!*.
>
>
>>Lazy? Lazy? Just the thought of doing this stuff makes the sweat break out
>>on my brow.
>
>And modellers were made to make this kind of stuff unnnecessary, otherwise
>we could just as well hand code everything, not using Moray at all <g>.
>
>--
>Rudy Velthuis
>


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From: Rudy Velthuis
Subject: Re: does MORAY export this correctly yet??
Date: 11 Mar 1999 07:22:19
Message: <36e7b57b.0@news.povray.org>
Lue Ebra schrieb in Nachricht <36e76e8a.0@news.povray.org>...
>I always thought of modellers as tools for ppl who thought visually rather
>than in a more ordered fashion (not that visually isn't ordered). I envy
the
>guys that see a scene as the journey and not the destination... sorta
>
Perhaps I didn't express myself clear enough. I meant to say, modellers,
just as most other computer programs, are (or should be) designed to make
our life easier (by taking away lot of hand-coding), not more complicated
(by introducing extra search/replace and hand-coding cycles).

--
Rudy


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From: Dearmad
Subject: Modellers and Handcoding
Date: 11 Mar 1999 14:02:34
Message: <36E81442.3FA80A89@europa.com>
Rudy Velthuis wrote:
> 
> Lue Ebra schrieb in Nachricht <36e76e8a.0@news.povray.org>...
> >I always thought of modellers as tools for ppl who thought visually rather
> >than in a more ordered fashion (not that visually isn't ordered). I envy
> the
> >guys that see a scene as the journey and not the destination... sorta
> >
> Perhaps I didn't express myself clear enough. I meant to say, modellers,
> just as most other computer programs, are (or should be) designed to make
> our life easier (by taking away lot of hand-coding), not more complicated
> (by introducing extra search/replace and hand-coding cycles).

For myself I used to be a pure handcoder and loved the challenge, but
slowly I let Moray seep into my toolbox and soon I found my projects
took off but I was *still* mortally challenged to get the scenes out-
for me the bar just got raised when I made it "easier" for myself by
using a modeller.  I'm on frame 4137 (gotta rerender the last 61 as I
misplaced a light... grrr) of a 17fps cartoon now (it'll be about 10,200
in length) and there is no way on god's green earth I'd have attempted
it without a tool similar to Moray.

But, let me add this: I wouldn't trade in my handcoding days of
struggling for example to apply texture maps juuuust so for anything,
because now when I want to go in and add an "eyeblink" or something I
understand precisely where to go and how to apply the transformations
and in *what order* and why this is the way it works.  And the knowledge
handcoding has given me for *really* tweeking a texture is invaluable. 
Knowing the guts, as it were, has been a great benefit to me, or at
least the projects I throw in my direction.

hehe... but I always feel a twinge of sympathetic pain when I see a
newbie starting out with raytracing.  It's a rough road and for me took
years to get even moderately skilled.

-- 
Stuff for POLYRAY, some raytraced images, and
DTA can be found at:
http://www.europa.com/~dearmad


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