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Hassoun wrote in message <3698C656.1A26F8D1@sympatico.ca>...
[snip]
>
>it was developed by the university of virginia, then by carnegie mellon
>university. it uses the .MDL format, hence my question.
I think you need to distinguish between between "the" MDL *format* (which
probably doesn't exist anyway) and the file extension "MDL".
Moray uses (AFAIK) its own file-format, which happens to use the "MDL" file
extension.
Alice seems to use the same file extension for their format, but the two
formats have probably nothing in common.
Greetings,
Johannes.
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Johannes Hubert wrote:
> Hassoun wrote in message <3698C656.1A26F8D1@sympatico.ca>...
> [snip]
> >
> >it was developed by the university of virginia, then by carnegie mellon
> >university. it uses the .MDL format, hence my question.
>
> I think you need to distinguish between between "the" MDL *format* (which
> probably doesn't exist anyway) and the file extension "MDL".
> Moray uses (AFAIK) its own file-format, which happens to use the "MDL" file
> extension.
> Alice seems to use the same file extension for their format, but the two
> formats have probably nothing in common.
>
> Greetings,
> Johannes.
I have a commercial 3D rendering and modeling program called 3DPlus
that also uses the .mdl extention. It is not in anyway compatible with Moray.
It seems to be popular.
Raymond
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TurboCad also uses the .MDL extension for its 3D files. It is
different from the Moray format.
Stefan (USA)
On Sun, 10 Jan 1999 08:13:03 -0800, Raymond Tracing <Ray### [at] tracingorg>
wrote:
>Johannes Hubert wrote:
>
>> Hassoun wrote in message <3698C656.1A26F8D1@sympatico.ca>...
>> [snip]
>> >
>> >it was developed by the university of virginia, then by carnegie mellon
>> >university. it uses the .MDL format, hence my question.
>>
>> I think you need to distinguish between between "the" MDL *format* (which
>> probably doesn't exist anyway) and the file extension "MDL".
>> Moray uses (AFAIK) its own file-format, which happens to use the "MDL" file
>> extension.
>> Alice seems to use the same file extension for their format, but the two
>> formats have probably nothing in common.
>>
>> Greetings,
>> Johannes.
>
> I have a commercial 3D rendering and modeling program called 3DPlus
>that also uses the .mdl extention. It is not in anyway compatible with Moray.
>It seems to be popular.
>
>Raymond
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I also have a early modelor/raytracer that uses the MDL extension: 3D
Design Plus 2.0 circa 1992. Maybe this is related to Raymonds 3D Plus.
stefan wrote:
>
> TurboCad also uses the .MDL extension for its 3D files. It is
> different from the Moray format.
>
> Stefan (USA)
>
> On Sun, 10 Jan 1999 08:13:03 -0800, Raymond Tracing <Ray### [at] tracingorg>
> wrote:
>
> >Johannes Hubert wrote:
> >
> >> Hassoun wrote in message <3698C656.1A26F8D1@sympatico.ca>...
> >> [snip]
> >> >
> >> >it was developed by the university of virginia, then by carnegie mellon
> >> >university. it uses the .MDL format, hence my question.
> >>
> >> I think you need to distinguish between between "the" MDL *format* (which
> >> probably doesn't exist anyway) and the file extension "MDL".
> >> Moray uses (AFAIK) its own file-format, which happens to use the "MDL" file
> >> extension.
> >> Alice seems to use the same file extension for their format, but the two
> >> formats have probably nothing in common.
> >>
> >> Greetings,
> >> Johannes.
> >
> > I have a commercial 3D rendering and modeling program called 3DPlus
> >that also uses the .mdl extention. It is not in anyway compatible with Moray.
> >It seems to be popular.
> >
> >Raymond
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/POVring.htm
=Bob
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Bob Hughes wrote:
> I also have a early modelor/raytracer that uses the MDL extension: 3D
> Design Plus 2.0 circa 1992. Maybe this is related to Raymonds 3D Plus.
>
I have the same program. It has some nice featues for what it is. I wish
it had a better texturing interface. The keyframe animation capabilities
are a nice touch but I have found the program buggy and has a tendency
to lock up once in a while. That and the maximum of only 1000 polygons
limits it's usefulness.
--
Ken Tyler
tyl### [at] pacbellnet
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