POV-Ray : Newsgroups : moray.win : Plugin interface Server Time
29 Jul 2024 16:33:17 EDT (-0400)
  Plugin interface (Message 1 to 4 of 4)  
From: Steffen Prietz
Subject: Plugin interface
Date: 13 Aug 1998 19:19:05
Message: <35D36651.4A473185@heyde.de>
i've read about a future plugin interface
(http://www.stmuc.com/moray/menews.html) for moray.
Now my idea is - let's start a project for things, we "all" need in
Moray (the best ever seen ...), for example
- a mesh-editor, that moray can native handle this universal type of
objects
- an animation plugin
- import plugins for 3ds, lwo, obj, raw ...

... the great sense will be: lets make FREE things, to support moray in
the spirit of POV-Ray.



-- Steffen

... there's a question to Lutz Kretschzmar: Gibt es Einschraenkungen
fuer den C/C++-Compiler ??? (am besten waeren ja GCC,  Borland, ... )

SPr### [at] heydede

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From: Lutz Kretzschmar
Subject: Re: Plugin interface
Date: 14 Aug 1998 04:45:45
Message: <35d3ea6c.491787@194.174.214.10>
Hi Steffen Prietz, you recently wrote in moray.win:

> - a mesh-editor, that moray can native handle this universal type of
> objects
This first version of the plugin interface does not allow a plugin to
takeover the views, so this is not going to be easily done.

> - an animation plugin
This is thinkable with the current version....

> - import plugins for 3ds, lwo, obj, raw ...
This can be done, too, I've created Import and Export interfaces, but
you still need to write the code to handle the files<g>...

> ... the great sense will be: lets make FREE things, to support moray in
> the spirit of POV-Ray.
By default Plugins can be free, they will function in the shareware
and the registered version. If the developer wants to make a shareware
plugin, that can be done, too.

> ... there's a question to Lutz Kretschzmar: Gibt es Einschraenkungen
> fuer den C/C++-Compiler ??? (am besten waeren ja GCC,  Borland, ... )
At the moment, the interface support MS VC++ 5.0, but this is because
I don't have another compiler at the moment. The plugin header file
should work on all compilers, once I've adapted it. The sample code
will probably only compile with MS VC, but should compile with others
with a bit of tweaking.

- Lutz
  email : lut### [at] stmuccom
  Web   : http://www.stmuc.com/moray


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From: Bloomquist Family
Subject: Blob blurb
Date: 20 Aug 1998 12:14:13
Message: <35dc3d45.0@news.povray.org>
anyone know of a great blob editor?


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From: Alex Magidow
Subject: Re: Blob blurb
Date: 4 Sep 1998 23:18:58
Message: <35F0A016.EF8DF3B3@mninter.net>
NO! No good blob editors that are non-commercial/shareware. Winblob,
which is barely adequate, can be aquired via POV ftp- however, I don't
know where exactly. Check out comp.graphics.rendering.raytracing

If anyone can program, it would be great to have a blob plugin for
Moray!!!!! I can program about as well as I can unicylce and juggle
simultaneously(the former is easy. Latter much harder. Together
impossible.)

Bloomquist Family wrote:

> anyone know of a great blob editor?



--
"Intensification of food production to feed an increased
population only results in a further increase of population."
-Peter Farb


"It may be that my progeny[humans] will
teem over the earth like locusts,
stripping it bare,until they drown
in their own filth and hate the very
sight of one another and go
mad. Still they must go on,
because to grow without limit is
good and to accept the limits of the
law is evil." Ch.9-6 Ishmael, By Daniel Quinn.


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