POV-Ray : Newsgroups : moray.win : Plugin interface : Re: Plugin interface Server Time
29 Jul 2024 18:19:05 EDT (-0400)
  Re: Plugin interface  
From: Lutz Kretzschmar
Date: 14 Aug 1998 04:45:45
Message: <35d3ea6c.491787@194.174.214.10>
Hi Steffen Prietz, you recently wrote in moray.win:

> - a mesh-editor, that moray can native handle this universal type of
> objects
This first version of the plugin interface does not allow a plugin to
takeover the views, so this is not going to be easily done.

> - an animation plugin
This is thinkable with the current version....

> - import plugins for 3ds, lwo, obj, raw ...
This can be done, too, I've created Import and Export interfaces, but
you still need to write the code to handle the files<g>...

> ... the great sense will be: lets make FREE things, to support moray in
> the spirit of POV-Ray.
By default Plugins can be free, they will function in the shareware
and the registered version. If the developer wants to make a shareware
plugin, that can be done, too.

> ... there's a question to Lutz Kretschzmar: Gibt es Einschraenkungen
> fuer den C/C++-Compiler ??? (am besten waeren ja GCC,  Borland, ... )
At the moment, the interface support MS VC++ 5.0, but this is because
I don't have another compiler at the moment. The plugin header file
should work on all compilers, once I've adapted it. The sample code
will probably only compile with MS VC, but should compile with others
with a bit of tweaking.

- Lutz
  email : lut### [at] stmuccom
  Web   : http://www.stmuc.com/moray


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