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Why do some textures that I create not have texture proxies?
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Hi Tony Vigil, you recently wrote in moray.win:
> Why do some textures that I create not have texture proxies?
We currently only put in proxies for textures where there is actually
something to represent (like a bitmap, wood rings, gradients, etc.),
but not for textures that don't have an obvious proxy shape, like
marble, granite, bozo, etc.
- Lutz
email : lut### [at] stmuccom
CIS : 100023,2006
Web : http://www.stmuc.com/moray
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Perhaps a box-shaped proxy in the future???
Also - Do you ever plan to let the user access different waveforms for
textures (i.e. sine_wave, scallop_wave, etc.)?
Lutz Kretzschmar wrote:
> Hi Tony Vigil, you recently wrote in moray.win:
>
> > Why do some textures that I create not have texture proxies?
> We currently only put in proxies for textures where there is actually
> something to represent (like a bitmap, wood rings, gradients, etc.),
> but not for textures that don't have an obvious proxy shape, like
> marble, granite, bozo, etc.
>
> - Lutz
> email : lut### [at] stmuccom
> CIS : 100023,2006
> Web : http://www.stmuc.com/moray
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You can already access different waveforms. You have to add a noise
modifier to the texture. You change it from there.
Tony Vigil wrote:
>
> Perhaps a box-shaped proxy in the future???
>
> Also - Do you ever plan to let the user access different waveforms for
> textures (i.e. sine_wave, scallop_wave, etc.)?
>
> Lutz Kretzschmar wrote:
>
> > Hi Tony Vigil, you recently wrote in moray.win:
> >
> > > Why do some textures that I create not have texture proxies?
> > We currently only put in proxies for textures where there is actually
> > something to represent (like a bitmap, wood rings, gradients, etc.),
> > but not for textures that don't have an obvious proxy shape, like
> > marble, granite, bozo, etc.
> >
> > - Lutz
> > email : lut### [at] stmuccom
> > CIS : 100023,2006
> > Web : http://www.stmuc.com/moray
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