|
|
Perhaps a box-shaped proxy in the future???
Also - Do you ever plan to let the user access different waveforms for
textures (i.e. sine_wave, scallop_wave, etc.)?
Lutz Kretzschmar wrote:
> Hi Tony Vigil, you recently wrote in moray.win:
>
> > Why do some textures that I create not have texture proxies?
> We currently only put in proxies for textures where there is actually
> something to represent (like a bitmap, wood rings, gradients, etc.),
> but not for textures that don't have an obvious proxy shape, like
> marble, granite, bozo, etc.
>
> - Lutz
> email : lut### [at] stmuccom
> CIS : 100023,2006
> Web : http://www.stmuc.com/moray
Post a reply to this message
|
|