POV-Ray : Newsgroups : moray.win : Texture Proxies : Re: Texture Proxies Server Time
29 Jul 2024 20:15:10 EDT (-0400)
  Re: Texture Proxies  
From: Tony Vigil
Date: 30 Mar 1998 18:54:34
Message: <352030B9.FA6DA5F0@gte.net>
Perhaps a box-shaped proxy in the future???

Also - Do you ever plan to let the user access different waveforms for
textures (i.e. sine_wave, scallop_wave, etc.)?

Lutz Kretzschmar wrote:

> Hi Tony Vigil, you recently wrote in moray.win:
>
> > Why do some textures that I create not have texture proxies?
> We currently only put in proxies for textures where there is actually
> something to represent (like a bitmap, wood rings, gradients, etc.),
> but not for textures that don't have an obvious proxy shape, like
> marble, granite, bozo, etc.
>
> - Lutz
>   email : lut### [at] stmuccom
>   CIS   : 100023,2006
>   Web   : http://www.stmuc.com/moray


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.