POV-Ray : Newsgroups : moray.win : Texture Proxies : Re: Texture Proxies Server Time
29 Jul 2024 20:16:11 EDT (-0400)
  Re: Texture Proxies  
From: Mark King
Date: 31 Mar 1998 01:44:26
Message: <352082BA.3D414C2@compuserve.com>
You can already access different waveforms. You have to add a noise
modifier to the texture. You change it from there.

Tony Vigil wrote:
> 
> Perhaps a box-shaped proxy in the future???
> 
> Also - Do you ever plan to let the user access different waveforms for
> textures (i.e. sine_wave, scallop_wave, etc.)?
> 
> Lutz Kretzschmar wrote:
> 
> > Hi Tony Vigil, you recently wrote in moray.win:
> >
> > > Why do some textures that I create not have texture proxies?
> > We currently only put in proxies for textures where there is actually
> > something to represent (like a bitmap, wood rings, gradients, etc.),
> > but not for textures that don't have an obvious proxy shape, like
> > marble, granite, bozo, etc.
> >
> > - Lutz
> >   email : lut### [at] stmuccom
> >   CIS   : 100023,2006
> >   Web   : http://www.stmuc.com/moray


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