POV-Ray : Newsgroups : moray.win : mulpile camera problem Server Time
29 Jul 2024 20:13:44 EDT (-0400)
  mulpile camera problem (Message 1 to 4 of 4)  
From: Peter O
Subject: mulpile camera problem
Date: 4 Mar 1998 07:43:37
Message: <34FD4C78.A7AF960C@kotnet.org>
I made a scene in Moray for Windows 3.0. It has 4 cameras in it.
Now when I render this scene Povray regulary takes the wrong camera.
How can i make clear to Moray that i need a specific viewpoint ? 

Can somebody please tell me what i'm doing wrong or did i just find the
first bug ?
-- 


					Peter O
---------------------------------------------------------------
                                              no-### [at] kotnetorg
You're nobody until somebody loves you.  (James Dean)
---------------------------------------------------------------
http://www.gv.kotnet.org/~nbody


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From: Lutz Kretzschmar
Subject: Re: mulpile camera problem
Date: 24 Mar 1998 05:32:52
Message: <35178b91.7805553@news.stmuc.com>
Hi Peter O, you recently wrote in moray.win:

> I made a scene in Moray for Windows 3.0. It has 4 cameras in it.
> Now when I render this scene Povray regulary takes the wrong camera.
> How can i make clear to Moray that i need a specific viewpoint ? 
> 
> Can somebody please tell me what i'm doing wrong or did i just find the
> first bug ?

Not really a bug, but a inconsistency in the way the camera is
selected for export. The way it works is that the last selected camera
is used for rendering. The next version will probably have some sort
of flag for making sure a certain camera renders.

- Lutz
  email : lut### [at] stmuccom
  CIS   : 100023,2006
  Web   : http://www.stmuc.com/moray


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From: Razzbar
Subject: Re: mulpile camera problem
Date: 27 Mar 1998 20:14:31
Message: <01bd5ab0$22ec5720$4fe982d0@razzbar>
Lutz Kretzschmar <lut### [at] stmuccom> wrote in article
<351### [at] newsstmuccom>...
> Hi Peter O, you recently wrote in moray.win:
> 
> > I made a scene in Moray for Windows 3.0. It has 4 cameras in it.
> > Now when I render this scene Povray regulary takes the wrong camera.
> > How can i make clear to Moray that i need a specific viewpoint ? 
> > 
> > Can somebody please tell me what i'm doing wrong or did i just find the
> > first bug ?
> 
> Not really a bug, but a inconsistency in the way the camera is
> selected for export. The way it works is that the last selected camera
> is used for rendering. The next version will probably have some sort
> of flag for making sure a certain camera renders.

I find the way it currently works to be totally intuitive and don't see the
need for change. If you have to set a flag, and it becomes possible to 
render from a viewpoint other than what's in the preview window, THAT
would be counter-intuitive, IMHO. 

It ain't broke. 

However, I -do- notice that when you delete a spotlight, the spot cam 
remains on the object list...


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From: Ronald L  Parker
Subject: Re: mulpile camera problem
Date: 30 Mar 1998 10:10:29
Message: <351fb599.6449173@10.0.2.33>
On 28 Mar 1998 01:14:31 GMT, "Razzbar" <x@y.z> wrote:

>I find the way it currently works to be totally intuitive and don't see the
>need for change. If you have to set a flag, and it becomes possible to 
>render from a viewpoint other than what's in the preview window, THAT
>would be counter-intuitive, IMHO. 

It _is_ possible to render from a viewpoint other than what's in the
preview window.  It even renders it as the backdrop, which can be
really confusing.


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