POV-Ray : Newsgroups : moray.win : Taper shading problems Server Time
29 Jul 2024 18:28:01 EDT (-0400)
  Taper shading problems (Message 1 to 4 of 4)  
From: Matthew Bennett
Subject: Taper shading problems
Date: 18 May 1998 14:45:37
Message: <01bd828d$1baf12e0$e53b63c3@mrbcomp>
I've noticed if you view a taper-sweep object with two or more points close
together, and with "smoothing" ticked on the export options, then the area
between those points is shaded very strangely - where ever the light and
whatever the texture.  The fact that this does not happen when "smoothing"
is *not* ticked (i.e. it is exported to pov as a prism rather than a raw)
would suggest this is a problem with povray's prism rendering - not moray
itself. Still.. I just thought I'd post it here as it's easier to check in
moray...

Has anyone else got any more info on this?

Matt

-- 
Computers do what you *tell* them to do, not what you *want* them to do.


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From: Lutz Kretzschmar
Subject: Re: Taper shading problems
Date: 20 May 1998 07:01:35
Message: <3561abae.35632586@194.174.214.10>
Hi Matthew Bennett, you recently wrote in moray.win:

> I've noticed if you view a taper-sweep object with two or more points close
> together, and with "smoothing" ticked on the export options, then the area
> between those points is shaded very strangely - where ever the light and
> whatever the texture.  The fact that this does not happen when "smoothing"
> is *not* ticked (i.e. it is exported to pov as a prism rather than a raw)
> would suggest this is a problem with povray's prism rendering - not moray
> itself.
You are correct, it is a POV-Ray problem. I have brought it to the
attention of the POV-Team, but no-one could find the bug and I don't
have the time to chase it....

- Lutz
  email : lut### [at] stmuccom
  Web   : http://www.stmuc.com/moray


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From: Matthew Bennett
Subject: Re: Taper shading problems
Date: 23 May 1998 05:35:11
Message: <01bd862d$bdcb27a0$fe3963c3@mrbcomp>
No problem, thanks for letting them know.
Though when you say no-one could find the bug, do you mean they couldn't
replicate it, or couldn't find the fix?

Lutz Kretzschmar <lut### [at] stmuccom> wrote in article
<3561abae.35632586@194.174.214.10>...
> Hi Matthew Bennett, you recently wrote in moray.win:
> 
> > I've noticed if you view a taper-sweep object with two or more points
close
> > together, and with "smoothing" ticked on the export options, then the
area
> > between those points is shaded very strangely - where ever the light
and
> > whatever the texture.  The fact that this does not happen when
"smoothing"
> > is *not* ticked (i.e. it is exported to pov as a prism rather than a
raw)
> > would suggest this is a problem with povray's prism rendering - not
moray
> > itself.
> You are correct, it is a POV-Ray problem. I have brought it to the
> attention of the POV-Team, but no-one could find the bug and I don't
> have the time to chase it....
> 
> - Lutz
>   email : lut### [at] stmuccom
>   Web   : http://www.stmuc.com/moray
>


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From: Lutz Kretzschmar
Subject: Re: Taper shading problems
Date: 23 May 1998 08:33:23
Message: <3566c1db.13715001@194.174.214.10>
Hi Matthew Bennett, you recently wrote in moray.win:

> No problem, thanks for letting them know.
> Though when you say no-one could find the bug, do you mean they couldn't
> replicate it, or couldn't find the fix?
I didn't really get any feedback and I don't think anyone could
replicate or find it.

- Lutz
  email : lut### [at] stmuccom
  Web   : http://www.stmuc.com/moray


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