I've noticed if you view a taper-sweep object with two or more points close
together, and with "smoothing" ticked on the export options, then the area
between those points is shaded very strangely - where ever the light and
whatever the texture. The fact that this does not happen when "smoothing"
is *not* ticked (i.e. it is exported to pov as a prism rather than a raw)
would suggest this is a problem with povray's prism rendering - not moray
itself. Still.. I just thought I'd post it here as it's easier to check in
moray...
Has anyone else got any more info on this?
Matt
--
Computers do what you *tell* them to do, not what you *want* them to do.
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