|
|
Hi Matthew Bennett, you recently wrote in moray.win:
> I've noticed if you view a taper-sweep object with two or more points close
> together, and with "smoothing" ticked on the export options, then the area
> between those points is shaded very strangely - where ever the light and
> whatever the texture. The fact that this does not happen when "smoothing"
> is *not* ticked (i.e. it is exported to pov as a prism rather than a raw)
> would suggest this is a problem with povray's prism rendering - not moray
> itself.
You are correct, it is a POV-Ray problem. I have brought it to the
attention of the POV-Team, but no-one could find the bug and I don't
have the time to chase it....
- Lutz
email : lut### [at] stmuccom
Web : http://www.stmuc.com/moray
Post a reply to this message
|
|