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I've noticed if you view a taper-sweep object with two or more points close
together, and with "smoothing" ticked on the export options, then the area
between those points is shaded very strangely - where ever the light and
whatever the texture. The fact that this does not happen when "smoothing"
is *not* ticked (i.e. it is exported to pov as a prism rather than a raw)
would suggest this is a problem with povray's prism rendering - not moray
itself. Still.. I just thought I'd post it here as it's easier to check in
moray...
Has anyone else got any more info on this?
Matt
--
Computers do what you *tell* them to do, not what you *want* them to do.
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Hi Matthew Bennett, you recently wrote in moray.win:
> I've noticed if you view a taper-sweep object with two or more points close
> together, and with "smoothing" ticked on the export options, then the area
> between those points is shaded very strangely - where ever the light and
> whatever the texture. The fact that this does not happen when "smoothing"
> is *not* ticked (i.e. it is exported to pov as a prism rather than a raw)
> would suggest this is a problem with povray's prism rendering - not moray
> itself.
You are correct, it is a POV-Ray problem. I have brought it to the
attention of the POV-Team, but no-one could find the bug and I don't
have the time to chase it....
- Lutz
email : lut### [at] stmuccom
Web : http://www.stmuc.com/moray
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No problem, thanks for letting them know.
Though when you say no-one could find the bug, do you mean they couldn't
replicate it, or couldn't find the fix?
Lutz Kretzschmar <lut### [at] stmuccom> wrote in article
<3561abae.35632586@194.174.214.10>...
> Hi Matthew Bennett, you recently wrote in moray.win:
>
> > I've noticed if you view a taper-sweep object with two or more points
close
> > together, and with "smoothing" ticked on the export options, then the
area
> > between those points is shaded very strangely - where ever the light
and
> > whatever the texture. The fact that this does not happen when
"smoothing"
> > is *not* ticked (i.e. it is exported to pov as a prism rather than a
raw)
> > would suggest this is a problem with povray's prism rendering - not
moray
> > itself.
> You are correct, it is a POV-Ray problem. I have brought it to the
> attention of the POV-Team, but no-one could find the bug and I don't
> have the time to chase it....
>
> - Lutz
> email : lut### [at] stmuccom
> Web : http://www.stmuc.com/moray
>
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Hi Matthew Bennett, you recently wrote in moray.win:
> No problem, thanks for letting them know.
> Though when you say no-one could find the bug, do you mean they couldn't
> replicate it, or couldn't find the fix?
I didn't really get any feedback and I don't think anyone could
replicate or find it.
- Lutz
email : lut### [at] stmuccom
Web : http://www.stmuc.com/moray
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