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On Tue, 08 Apr 2003 16:02:09 -0500, Ghost wrote:
> This has likely been asked before, and likely in a different forum,
> but....
>
> Glows were a fantastic feature of MegaPov. I understand they weren't
> "included" in Povray3.5, but has anyone come up with a way to fake them,
> or recreate them accurately using just Povray3.5 code? If so, I'd love
> to hear how, and learn. I want to stick with 3.5, but I really miss the
> simplicity of "glow objects"...
>
> -Lawrence
My solution was to look at the entire scene through a mirror and declare
the camera inside a macro. You would give the mirror a finish{reflection 1
specular SomeBrightnessValue roughness GlowSize} and place light sources
wherever you want your glows to be. I made an include file but it was
incredibly awkward and not very accurate (since it used a plane mirror). I
might revisit it if Real Life would ease off for a little while.
I posted an animation of my system in action a while ago:
http://news.povray.org/povray.binaries.animations/30872/?ttop=31809&toff=50
--
light_source#macro G(E)sphere{z+E*y*5e-3.04rotate-z*E*6pigment{rgbt#end{
20*y-10#local n=162;1}#while(n)#local n=n-.3;G(n)x}}G(-n).7}}#end//GregE
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