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Well, how about it, anyone want to vent and/or share how their animation
is coming for the next round (Pursuit/Escape)?
I'm behind the eight ball-
While I've settled on my subject and approach, I am just finishing
character design (on paper with pencil/crayons- seriously). I came up
with the way I want to potray three characters just tonight with about
three or four hours of straigh sketching.
I've worked out a few of the major technical kinks- reprogrammed a
utility to help me animate it- and am working on integating artistic
design with what I actually have a chance of technically pulling off.
Just feeling alone out here and wanting to hear either my own echo or
some friendly voices! :o)
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Dearmad wrote:
>
> Well, how about it, anyone want to vent and/or share how their
> animation is coming for the next round (Pursuit/Escape)?
>
> I'm behind the eight ball-
I was without my PC for five weeks (from 13 Nov to 21 Dec).
> While I've settled on my subject and approach, I am just finishing
> character design (on paper with pencil/crayons- seriously). I came
> up with the way I want to potray three characters just tonight with
> about three or four hours of straigh sketching.
While I was without my PC I did fairly complete P&P sketches of a new
robot for the Rusty tales, and designed a new building for the
Petrified Orchard Valley, as well; I wrote out a whole bunch of
scene code for both. I also did preliminary sketching for a new
feature I've added to the Rusty model.
When I got my machine back, I modeled and test rendered like mad for
a day, went to the store for more Diet Coke, and rendered like mad
for another day. Right now everything is rendering at about 14
minutes per frame or so.
Regards,
John
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John VanSickle wrote:
<snip>
>
> I was without my PC for five weeks (from 13 Nov to 21 Dec).
-er- did you have *real-life* pursuit/escape going on here or what?
Who doth dare to hide away your vaunted PC animating-tool!?!? Forsooth!
:o)
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Dearmad wrote:
>
> John VanSickle wrote:
> <snip>
> >
> > I was without my PC for five weeks (from 13 Nov to 21 Dec).
>
> -er- did you have *real-life* pursuit/escape going on here or what?
It was being shipped to Germany (I moved here in November).
Regards,
John
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Dearmad <dea### [at] teleportcom> wrote
> Well, how about it, anyone want to vent and/or share how their animation
> is coming for the next round (Pursuit/Escape)?
There was a suggestion of my last submission that my bugs could have been
more complex. This prompted me to start work on my new character and I have
spent the last two months cursing bi-pedal life-forms for having a sense of
balance !
As a result of the new character taking so long to sort out, I have only
just started rendering (about 7 minutes per frame, but should speed up
considerably once the camera has panned). Unfortunately I've only scripted
the first 30 seconds or so - I'm figuring on having the rest of the frames
coded by the time I have CPU time to render them.
> Just feeling alone out here and wanting to hear either my own echo or
> some friendly voices! :o)
Has been quiet hasn't it ? I'd guess that everyone is engrossed in their
animations. Might well mean another round of very high quality entries.
Oops, just noticed I've done it again, I've been in computer geek mode, and
missed all the celebrations. Happy New Year all.
Duncan Gray
(warning: may contain traces of nut)
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