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Mike Weber wrote:
>
> I still would prefer to use a tool in post-production to add my
> name/signature to each frame and then generate the mpeg file. Someone
> mentioned that using a rendered name requires re-rendering the entire
> scene - for small scenes that's ok, but for larger longer ones.
>
> Still searching for the right utility.....
>
> Mike
Well, shouldn't be too hard to code something in c as long as the images
are all in uncompressed tga. Don't have time right this sec though....
Actually, pretty darn easy to do that..... hmm.
--
Lewis A. Sellers: writer and contract Multimedia Website Developer
mailto:lse### [at] usitnet (The Fourth Millennium Foundation)
http://www.public.usit.net/lsellers/ & http://www.intrafoundation.com
http://brain-of-pooh.tech-soft.com/users/critters/bios/sellers_lewis.html
You can bug the living bejesus out of me live on ICQ @ 491461
(If I don't get back to you within a month, I'm out of prozac in some
dark corner somewhere screaming things quite unintelligable but -- most
curiously -- thick with a sumerian accent.)
"The comedy is over" -i pagliacci
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Lewis Sellers <lse### [at] usitnet> wrote:
: Well, shouldn't be too hard to code something in c as long as the images
: are all in uncompressed tga. Don't have time right this sec though....
: Actually, pretty darn easy to do that..... hmm.
Maybe I'll add that feature to my targa averager in the next version...
some day... :)
--
- Warp. -
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I did try your targa averager - but I just couldn't get it to work
correctly. And by the way, thanks for adding the feature I asked for about
3 months ago.
Nieminen Mika wrote in message <3639bbd8.0@news.povray.org>...
>Lewis Sellers <lse### [at] usitnet> wrote:
>: Well, shouldn't be too hard to code something in c as long as the images
>: are all in uncompressed tga. Don't have time right this sec though....
>
>: Actually, pretty darn easy to do that..... hmm.
>
> Maybe I'll add that feature to my targa averager in the next version...
>some day... :)
>
>--
> - Warp. -
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I found what I need. Its ImageMagick found below
http://www.wizards.dupont.com/cristy/
I can use a TrueType font in windows and place the text anywhere in the
image.
I did not try it on a series of images yet, but it appears I'll be able to
since it runs at the command line prompt.
Mike
Mike Weber wrote in message <3639d626.0@news.povray.org>...
>I did try your targa averager - but I just couldn't get it to work
>correctly. And by the way, thanks for adding the feature I asked for about
>3 months ago.
>
>Nieminen Mika wrote in message <3639bbd8.0@news.povray.org>...
>>Lewis Sellers <lse### [at] usitnet> wrote:
>>: Well, shouldn't be too hard to code something in c as long as the images
>>: are all in uncompressed tga. Don't have time right this sec though....
>>
>>: Actually, pretty darn easy to do that..... hmm.
>>
>> Maybe I'll add that feature to my targa averager in the next version...
>>some day... :)
>>
>>--
>> - Warp. -
>
>
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Nieminen Mika wrote:
>
> Lewis Sellers <lse### [at] usitnet> wrote:
> : //example
> : #declare cam_l = <.6,5.4,16>;
> : #declare cam_lat = <15,1,24>;
>
> Location and look_at... ok, but what about angle, sky and right?
> The right vector is not usually changed during an animation, but the
> sky vector is very usually changed and also the angle (see the most probably
> winner animation "the pool shark" at irtc :) ).
I was the one who helped Lewis out on his project; the code I use
presumes a constant angle, but can easily be adjusted for a changing
angle (simply alter the z-value of the text offset). "Sky" usually
does not change during an animation (it is either constantly y or z),
but up and right do; they are determined by vector maths based on the
location, look_at, and sky values. In any event, the code I use
calculates all of these vectors before they are fed to the
transformation matrix.
I have an animation of an approach to a rotating space ship; the
camera goes from being oriented straight up to following the rotation
of the ship (so that the stars appear to spin); the timer in the lower
corner of the view is placed with this code, and is rock-steady for the
whole animation. The fades I used in my IRTC entry are done with
polygons placed before the camera; I didn't have to fiddle with their
placement, because I could just place them relative to the camera, and
use the matrix to put them where they needed to be. The subtitle in
the animation uses the same technique, as does the lettering in the
poster.
Regards,
John
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Based on John VanSickle's code I made another code
which supports angle and sky and direction and which I
think is easy to use. Just #declare the following:
// These #declarings are optional:
#declare camera_location = <0,3,6>;
#declare camera_direction = <0,0,1>;
#declare camera_right = 4/3*x;
#declare camera_up = y;
#declare camera_sky = <1,7,0>;
#declare camera_angle = 50;
#declare camera_look_at = <0,1,0>;
// This #declaring is required:
#declare autotext_object =
text {
ttf "crystal.ttf", "Copyright 1998 YourName", 0.001, 0
pigment {color rgb 1}
finish {ambient 1 diffuse 0}
translate 0.2 // little distance from origin to text.
scale 0.07 // this value controls the size of the text.
translate <-4/6,-1/2,0> // place at the lower left corner.
}
Then paste or include this:
#ifndef (camera_location) #declare camera_location = <0,0,0>; #end
#ifndef (camera_right) #declare camera_right = 4/3*x; #end
#ifndef (camera_up) #declare camera_up = y; #end
#ifndef (camera_direction) #declare camera_direction = z; #end
#ifndef (camera_sky) #declare camera_sky = y; #end
#ifndef (camera_angle) #declare camera_angle =
degrees(atan2(vlength(camera_right)/2/vlength(camera_direction),1))*2; #end
#ifndef (camera_look_at) #declare camera_look_at = z; #end
#declare autotext_t = camera_location;
#declare autotext_z = vnormalize(camera_look_at-camera_location)/2
*vlength(camera_right)/tan(radians(camera_angle/2));
#declare autotext_x = vnormalize(vcross(camera_sky,autotext_z));
#declare autotext_y = vnormalize(vcross(autotext_z,autotext_x));
object {
object {autotext_object}
no_shadow
translate z
scale 0.001
matrix <
autotext_x.x,autotext_x.y,autotext_x.z,
autotext_y.x,autotext_y.y,autotext_y.z,
autotext_z.x,autotext_z.y,autotext_z.z,
autotext_t.x,autotext_t.y,autotext_t.z
>
}
camera {
location camera_location
right camera_right
up camera_up
direction camera_direction
sky camera_sky
angle camera_angle
look_at camera_look_at
}
The autotext_object can be any objects.
They should be placed within the range of
the up and right vectors. (<0,0,0> is the
center of the image.)
Regards,
Rune S. Johansen
http://hjem.get2net.dk/rsj
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In article <363902a3.0@news.povray.org>, "Mike Weber"
<mwe### [at] racal-pelagoscom> wrote:
>I still would prefer to use a tool in post-production to add my
>name/signature to each frame and then generate the mpeg file. Someone
>mentioned that using a rendered name requires re-rendering the entire
>scene - for small scenes that's ok, but for larger longer ones.
>
>Still searching for the right utility.....
Well, I don't see what you're using... but if you have access to a
Macintosh, GraphicConverter can batch-stick an image in any corner you
want on a group of frames, and it'll be able to handle just about any
frame type you throw at it.
Jerry
jer### [at] hoboescom
http://www.hoboes.com/jerry/ e-mail hel### [at] hoboescom
What Your Children Are Doing: http://www.hoboes.com/html/NetLife/Children/
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Hi
There is a Solution to your Problem, and thats called
DTA ( Daves Targa Animator ) with this Programm you can
put many Images together to an Animation, and it also features
compositing technics, so that you can create an Image with your
Text, and set the rest transparent ( even Alpha-Channel is supported )
then you compose it with all the Frames, which functions with Wildcards.
I don't know the Webaddress right now, but maybe someone else here knows it
cause it is/was the Basic Program for creating Animations out of single
Images.
greetings Lars Wolter
Mike Weber schrieb in Nachricht <363734d5.0@news.povray.org>...
>I plan on entering the current round for the competition. When I'm done
>with my work, I plan to put it on my web-page. But I don't want someone
>taking it and using it without some recognition. This has happened to me
>before - someone put a link from their site to mine and used two of my GIF
>animations. So, I'd like to put my signature or name into each from of my
>animation. Does anyone know of a DOS or Windows tool that will allow me to
>easily place text or superimpose an image into the corner of all my images
>for an animation? Currently my animation is at 360 frames, and I certainly
>don't want to do it by hand!!
>
>Mike
>
>
>--
>All statements are of my opinion and concern. They do not reflect the
views
>of my employer.
>Remove the x at the end of my address for replies.
>
>
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http://www.europa.com/~dearmad/dta.htm
goes to both the 32-bit and the older 16-bit versions.
Message <3657384d.0@news.povray.org>, Lars Wolter typed...
>
>Hi
>
>There is a Solution to your Problem, and thats called
>DTA ( Daves Targa Animator ) with this Programm you can
>put many Images together to an Animation, and it also features
>compositing technics, so that you can create an Image with your
>Text, and set the rest transparent ( even Alpha-Channel is supported )
>then you compose it with all the Frames, which functions with Wildcards.
>
>I don't know the Webaddress right now, but maybe someone else here knows it
>cause it is/was the Basic Program for creating Animations out of single
>Images.
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/POVring.html
=Bob
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Mike Weber wrote in message <363734d5.0@news.povray.org>...
>I plan on entering the current round for the competition. When I'm done
>with my work, I plan to put it on my web-page. But I don't want someone
>taking it and using it without some recognition. This has happened to me
>before - someone put a link from their site to mine and used two of my GIF
>animations. So, I'd like to put my signature or name into each from of my
>animation. Does anyone know of a DOS or Windows tool that will allow me to
>easily place text or superimpose an image into the corner of all my images
>for an animation? Currently my animation is at 360 frames, and I certainly
>don't want to do it by hand!!
>
>Mike
>
Of course, my favorite way to add a signature is to paint it on some object
in
the scene. It looks much better that way, I think.
Chris Jeppesen
Kwan Systems
>
>--
>All statements are of my opinion and concern. They do not reflect the
views
>of my employer.
>Remove the x at the end of my address for replies.
>
>
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