On Mon, 22 Apr 2002 23:07:46 +0200, "_Light_Beam_" <fac### [at] aol com> wrote:
> I must duplicate an object included in a "bounded_by" box, but how can I
> make to be sure the duplicated objects (for example 5 objects) doesn't be
> placed inside an other (Excuse me for my poor English).
probably it is not the fastest but rather simplest to explain method:
1. create and set location for both sets of objects
2. perform intersection{} on them
3. use VRand_In_Obj() to find any point in object
if returned point isn't inside intersection then you can be almost sure they
not overlap
ABX
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