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Wasn't it Kaeru Gaman who wrote:
>> Then you can make all the other objects in the scene be no_image, so
>> they won't be seen directly but will be seen in the refracted
>> reflection.
>
>i dint discover the no_image command yet.
>
>will it also work for only refracted rays? that would made it possible, to
>just not chenge the scene, only add the no_image flag to the background
>objects...
No. Objects with no_image are not visible when refracted, only when
reflected.
#declare MIRROR=1; // toggles the mirror
camera {location <0,0,-10> look_at <0,0,0> angle 30}
light_source {<-30, 100, -30> color rgb 1}
background{rgb 1}
// glass ball
sphere {0,1
pigment {rgbt <1,1,1,0.9>}
interior {ior 1.2}
}
#if (MIRROR) // add the mirror
disc{0,-z,1 finish{reflection 1}}
#end
// a background object
text {ttf "crystal.ttf","POV-Ray",0.1,0
pigment {rgb x}
translate <-1.5,-0.1,4>
#if (MIRROR)
scale <1,1,-1> // reposition it
no_image // make invisible
#end
}
--
Mike Williams
Gentleman of Leisure
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