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wrote:
> Noise function is wrong ?
At least wrong in posted example. I forgot that turbulence should be added to
coordinates. I also forgot that turbulence shoudn't have only positive values.
Here is corrected version, written in more compact way:
#include "functions"
#local my_function=function{...};
#local my_turbulenced_function=
function{my_function(x+f_snoise3d(x,y,z),y+f_snoise3d(y*2,z*3,x*4),z+f_snoise3d(z/2,x/3,y/4))};
Is this enough for you ?
ABX
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