On Tue, 14 Jan 2003 00:07:34 -0800, Gena Obukhov <obu### [at] mail com> wrote:
> I have an array of triangles. How can I reuse it in mesh ?
> The following code doesn't work as I would expected:
I suppose entries in your array are triangles as objects while triangles used
in mesha are simple suntax structure. You can't put triangle identifier in
mesh triangle. Instead of this you should store triangle vertices in array and
then reuse them. I hope this helps.
ABX
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