On Fri, 07 Jan 2005 15:08:19 +0100, Florian Brucker <tor### [at] torfboldcom> wrote:
> Why can't the same technique be applied to CSG objects
> as well? Is this a general, algorithmic problem or is the way things are
> handled in the POV-Ray sources the reason for this?
That was mentioned several times (for example in
http://news.povray.org/povray.unofficial.patches/thread/%3CMPG.156f6f504b27c9c29896b3%40news.povray.org%3E/
) but from my own experimenting it caused slowdown in rendering.
Unfortunatelly I fail to find thread with my results I posted long time ago to
this server about 3-4 years ago. Perhaps it waits for more effective
implementation than my attempt. I think I lost the sources from that time.
ABX
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