POV-Ray : Newsgroups : povray.advanced-users : Why are CSG copies different from mesh copies? : Re: Why are CSG copies different from mesh copies? Server Time
28 Jul 2024 14:32:05 EDT (-0400)
  Re: Why are CSG copies different from mesh copies?  
From: ABX
Date: 7 Jan 2005 09:27:13
Message: <df6tt0pu5pgntqu8tbebm9fq0kot077oav@4ax.com>
On Fri, 07 Jan 2005 15:08:19 +0100, Florian Brucker <tor### [at] torfboldcom> wrote:
> Why can't the same technique be applied to CSG objects 
> as well? Is this a general, algorithmic problem or is the way things are 
> handled in the POV-Ray sources the reason for this?

That was mentioned several times (for example in
http://news.povray.org/povray.unofficial.patches/thread/%3CMPG.156f6f504b27c9c29896b3%40news.povray.org%3E/
) but from my own experimenting it caused slowdown in rendering.
Unfortunatelly I fail to find thread with my results I posted long time ago to
this server about 3-4 years ago. Perhaps it waits for more effective
implementation than my attempt. I think I lost the sources from that time.

ABX


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