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On 27/02/2023 22:26, ingo wrote:
> Another method could be to use the trace function to place objects on other
> objects. You could cover an object with 'random' sized small blobs to get an
> effect like your example. It is the same method as used for creating forests and
> grass patches in landscapes.
Hi ingo,
thanks for ideas and examples. Although fist method works fine, second
looks more attractive, as, I suppose, will allow 'decorate' imported
mesh, which gives me more control on the object's shape.
Unfortunately, I can't find a more detailed description and/or examples.
Could you please point me to them ?
--
YB
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