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_Light_Beam_ wrote:
> [...]
>
> How can I make it a (pseudo) infinite plane (terrain...) without loss of
> quality due to the pattern scalling (if I scale the isosurface, the pattern
> functions is scalled to...)
You just have to use an appropriate container object. The default one is:
contained_by { box { -1, 1 } }
and you probably want something like:
contained_by { box { <-100, -0.1, -100>, <100, 1, 100> } }
> I just want to make terrains like Christoph Hormann does ("The landscape of
> the week")
:-)
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 17 Jun. 2003 _____./\/^>_*_<^\/\.______
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