Rune wrote:
> How about creating a bezier patch for each quad? [...]
Note that this would have serious parse performance advantages (since
generating the mesh from the patch definition is done internally) but
render time performance would be better with one single mesh.
Some useful hints for subdivision can be found on:
http://www.rhythm.com/~ivan/dispMap.html
Christoph
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Last updated 27 Feb. 2005 _____./\/^>_*_<^\/\.______
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