|
|
George Pantazopoulos wrote:
>
> Later when this sample is a candidate for reuse, these statistics are used
> to calculate the effective radius of the sample to see how reusable it is.
> The optimized sample set used by default has fewer rays as the angle to the
> normal gets larger. This means that low-lying objects near a sample point
> can get missed by the gather rays. The effect of this would be a too-large
> radius of reuse, resulting in artefacts.
The non-uniform density of samples is not specific to the precomputed
sample set, you would also use that when using random directions. I
don't think the effect you describe is a common source of artefacts but
if you have an example for it i'd be interested.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 23 Sep. 2004 _____./\/^>_*_<^\/\.______
Post a reply to this message
|
|