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In article <np2### [at] 40tude net>,
Greg Edwards <edw### [at] hotmail comremovethis> wrote:
> What are you talking about? Real-time raytracing is here! There's a pretty
> impressive RTRT demo called Heaven 7
> (ftp://ftp.scene.org/pub/parties/2000/mekkasymposium00/in64/h7-final.zip).
> Considering that hardware acceleration makes any kind of graphics many
> times faster, hardware accelerated real-time raytracing is a distinct
> possibility right now! OpenRT (similar to OpenGL) is being developed right
> now. (http://www.openrt.de/) Sure hope PC hardware manufacturers catch on
> and make hardware accelerators for it.
RTRT is still very limited. You have to make a lot of compromises in
features and realism to get anything close to a tolerable resolution and
frame rate. A highly tweaked and tuned demo is very different from a
detailed game environment.
And yes, it can be accelerated...with hardware designed to accelerate
it. And even then, there are limitations. Besides which, it doesn't
exist comercially yet...
--
Christopher James Huff <cja### [at] earthlink net>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tag povray org
http://tag.povray.org/
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