POV-Ray : Newsgroups : povray.advanced-users : Why?... Because!! : Re: Why?... Because!! Server Time
29 Jul 2024 02:19:47 EDT (-0400)
  Re: Why?... Because!!  
From: Christopher James Huff
Date: 20 Mar 2003 21:00:02
Message: <cjameshuff-D7683F.21002320032003@netplex.aussie.org>
In article <np2### [at] 40tudenet>,
 Greg Edwards <edw### [at] hotmailcomremovethis> wrote:

> What are you talking about? Real-time raytracing is here! There's a pretty 
> impressive RTRT demo called Heaven 7 
> (ftp://ftp.scene.org/pub/parties/2000/mekkasymposium00/in64/h7-final.zip). 
> Considering that hardware acceleration makes any kind of graphics many 
> times faster, hardware accelerated real-time raytracing is a distinct 
> possibility right now! OpenRT (similar to OpenGL) is being developed right 
> now. (http://www.openrt.de/) Sure hope PC hardware manufacturers catch on 
> and make hardware accelerators for it.

RTRT is still very limited. You have to make a lot of compromises in 
features and realism to get anything close to a tolerable resolution and 
frame rate. A highly tweaked and tuned demo is very different from a 
detailed game environment.
And yes, it can be accelerated...with hardware designed to accelerate 
it. And even then, there are limitations. Besides which, it doesn't 
exist comercially yet...

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/


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