POV-Ray : Newsgroups : povray.advanced-users : Object Oriented POV code : Re: Object Oriented POV code Server Time
29 Jul 2024 04:22:53 EDT (-0400)
  Re: Object Oriented POV code  
From: Christopher James Huff
Date: 25 Feb 2004 08:32:05
Message: <cjameshuff-CBE968.08325325022004@news.povray.org>
In article <06nn30d5mm6n9obft2tquhgr82le6s4jok@4ax.com>,
 Andreas Kaiser <aka### [at] nurfuerspamde> wrote:

> This was meant from a newbie's point of view where 'a *= b' might
> appear to be faster than a call to 'MyMatrixMultiplyMatrixEq(a, b)'.

And I've seen people ask if functions and variables with longer names 
were slower to access (in C++), I've even seen code with shortened names 
to maximize speed...but this kind of newbie misconception shouldn't last 
long, and is no argument against operator overloading.

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: <chr### [at] tagpovrayorg>
http://tag.povray.org/


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