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In article <40295e27$1@news.povray.org>,
"Scott Gammans" <dee### [at] yahoo com> wrote:
> Here's my question: Should I be able to speed up things even more by
> deleting the texture declarations from the object that is "no_image" and
> "no_reflection"? The thing is, I've tried doing that and timed the output,
> but my results have been inconclusive. It *seems* to be slightly faster, but
> not by much. So, does declaring an object to be "no_image" and
> "no_reflection" cause texture and material calculations to be skipped, or
> not?
The object isn't even considered if one of those flags is set. No
intersection testing is done, let alone texture calculation (which would
require the intersection info in the first place). You would speed
things up very slightly by removing the textures, but only by the time
required to parse, build, and dismantle those data structures: too
little time to accurately measure for the vast majority of cases.
--
Christopher James Huff <cja### [at] earthlink net>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: <chr### [at] tag povray org>
http://tag.povray.org/
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