|
![](/i/fill.gif) |
In article <4065a9b0$1@news.povray.org>,
"John D. Gwinner" <joh### [at] cornell edu> wrote:
> In both of these cases, I guess I could use an iso surface, but I'd have
> to figure out the function, and a bigger issue is that I would have very
> long rendering times. For an animation this would kill me.
Look at the spherical and cylinderical height field macros in
shapes.inc. For the earth terrain, you will probably want to adapt the
spherical version to only generate terrain for the area near the camera.
--
Christopher James Huff <cja### [at] earthlink net>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: <chr### [at] tag povray org>
http://tag.povray.org/
Post a reply to this message
|
![](/i/fill.gif) |