POV-Ray : Newsgroups : povray.advanced-users : Glows for Povray3.5 : Re: Glows for Povray3.5 Server Time
29 Jul 2024 02:31:14 EDT (-0400)
  Re: Glows for Povray3.5  
From: Christopher James Huff
Date: 8 Apr 2003 20:37:43
Message: <cjameshuff-A3D7F6.20365808042003@netplex.aussie.org>
In article <3E9338D0.465D8046@duratechindustries.net>,
 Ghost <flu### [at] duratechindustriesnet> wrote:

> Glows were a fantastic feature of MegaPov.  I understand they weren't
> "included" in Povray3.5, but has anyone come up with a way to fake them,
> or recreate them accurately using just Povray3.5 code?  If so, I'd love
> to hear how, and learn.  I want to stick with 3.5, but I really miss the
> simplicity of "glow objects"...

They were included in the new MegaPOV, which is based on 3.5.

If you want plain official POV 3.5, the exact effect isn't possible. The 
effect glows simulated is possible by filling the scene with a thin 
scattering media and placing light sources where you want glows. This is 
actually more accurate than the glow patch, just a lot slower.

Another possibility is to put a light source in the center of a fully 
transparent sphere with a highlight. The highlight on the sphere lines 
up with the camera, making a fairly fast glow effect. This isn't perfect 
though, the sphere gets highlights from other light sources. You might 
be able to use light groups to avoid this.

You can also use spheres filled with emitting media with a spherical 
density pattern. This is fairly fast, you don't need very CPU intensive 
settings for emitting media with such a simple pattern, and you can get 
a lot of other effects with media.

And finally, you could use partially transparent textured planes or disc 
objects. This is what most lens flare includes do, in fact you might 
want to check them out. One problem: it won't look right in reflections 
or refractions...the "glows" are flat and have to be aligned to the 
point of view.

Only the first option, full-scene scattering media, actually simulates 
the same effect of the glow patch, but the other techniques are still 
useful.

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.