In article <3e1c7b0b@news.povray.org>, "Tim Nikias" <tim### [at] gmx de>
wrote:
> Most of the time, us POVers leave a little gap between two transparent
> surfaces in order to avoid coincident surfaces. But when refracting rays,
> the effect taking place is different as opposed to two surfaces touching
> each other.
Overlap them a bit. POV does things so that refraction is handled
correctly in this case. The gap method simulates an air gap.
Designing the textures properly also helps. I usually use perfectly
transparent textures and use interior attenuation or media to provide
any coloration.
--
Christopher James Huff <cja### [at] earthlink net>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tag povray org
http://tag.povray.org/
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