In article <web.3f70fc1178c6ab46be419860@news.povray.org>,
"Kevin" <kev### [at] duke edu> wrote:
> I agree that to do this the right way would be really expensive, but a quick
> way around it might be to determine the length of the ray that passes
> through the material and then set the local blur size (for that ray) to
> some function of the path length.
This would be possible, though it wouldn't be very close to the real
effect.
> Hmmm.... maybe if you could define a gradient of the normal bump sizes you
> could simulate this effect.. or by playing with normal maps... I'll have to
> fiddle with that.
It would only look right from one direction.
--
Christopher James Huff <cja### [at] earthlink net>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tag povray org
http://tag.povray.org/
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