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In article <407e28a2$1@news.povray.org>,
Daniel Patrick Johnson <zap### [at] hotmail com> wrote:
> But that has a sqrt funtion in it so I'm not sure if the three
> optimizations that run with every ray test will be worth it for the
> number of spheres.
With languages that ultimately get compiled to native code, or some
which get interpreted on a VM, the square root may be significant. In
the case of POV script, a simplification in the parsing of the code is
more likely to help...the cost of the square root is likely lost in the
noise.
--
Christopher James Huff <cja### [at] earthlink net>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: <chr### [at] tag povray org>
http://tag.povray.org/
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