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In article <3f01b1f7$1@news.povray.org>,
Torsten Crass <tor### [at] eBiology de> wrote:
> Any idea how one can create a realistically looking blue-ish haze
> affecting far-away objects? I've been fiddling around for a while trying
> various kinds of scattering media - with the effect that the sky_sphere
> virtually always turned completely white.
The sky_sphere feature just provides a background. It is considered
to be infinitely distant, which gives you an infinite amount of media in
front of it. Try putting your media in a container that simulates an
actual atmosphere.
Since you are just doing atmospheric haze, you might find fog easier
to control and faster to render. It is far less flexible and less
accurate, but much faster. You won't see light and shadows in it, so it
isn't good for dense fog, but it should be fine for an even haze.
--
Christopher James Huff <cja### [at] earthlink net>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tag povray org
http://tag.povray.org/
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