POV-Ray : Newsgroups : povray.advanced-users : Blue haze at the horizon? : Re: Blue haze at the horizon? Server Time
29 Jul 2024 00:36:08 EDT (-0400)
  Re: Blue haze at the horizon?  
From: Christopher James Huff
Date: 1 Jul 2003 12:21:49
Message: <cjameshuff-5FD16F.11210801072003@netplex.aussie.org>
In article <3f01b1f7$1@news.povray.org>,
 Torsten Crass <tor### [at] eBiologyde> wrote:

> Any idea how one can create a realistically looking blue-ish haze 
> affecting far-away objects? I've been fiddling around for a while trying 
> various kinds of scattering media - with the effect that the sky_sphere 
> virtually always turned completely white.

    The sky_sphere feature just provides a background. It is considered 
to be infinitely distant, which gives you an infinite amount of media in 
front of it. Try putting your media in a container that simulates an 
actual atmosphere.

    Since you are just doing atmospheric haze, you might find fog easier 
to control and faster to render. It is far less flexible and less 
accurate, but much faster. You won't see light and shadows in it, so it 
isn't good for dense fog, but it should be fine for an even haze.

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/


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