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In article <4094d5e8$1@news.povray.org>,
Andrew C on Mozilla <voi### [at] devnull> wrote:
> Firstly, has anyone looked into it? (4D geometry in POV-Ray that is.)
Other than Julia fractals and crackle offset, not that I know of. You
should be able to render a 3D "slice" pretty easily with isosurfaces.
Something like this:
#declare Box4DFn = function {max(abs(x), abs(y), abs(z), abs(t))}
Then you just have to come up with a rotation to compute the xyzt
coordinates...a box with an axis aligned to the t axis isn't very
interesting. It's either an ordinary box, or nothing. This page seems to
have some info: http://www.geocities.com/igorelik/4rotat.html
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: <chr### [at] tagpovrayorg>
http://tag.povray.org/
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