In article <3f71bc95@news.povray.org>,
"_Light_Beam_" <s.f### [at] tiscali fr> wrote:
> Is there a way to do fast (to render...) and smooth (to the eyes...) blurred
> reflection using average normal or other method ?
> I use this way to do :
> http://www.students.tut.fi/~warp/povQandT/languageQandT.html (Search for
> "Blurred")
> It's a good method but I find it slow to render (on My Athlon XP2500+...)
There are several ways that method could be made faster, but not without
patching POV. And that is about as fast as you can get without patching
POV, though you could optimize it for specific cases.
--
Christopher James Huff <cja### [at] earthlink net>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tag povray org
http://tag.povray.org/
Post a reply to this message
|