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In article <MPG.1ada23538462981989a0c@news.povray.org>,
Patrick Elliott <sha### [at] hotmail com> wrote:
> But.... Some mathematical operations require such operations.... Or at
> least they can use them, so it is odd that such a thing is not actually
> supported. Any method used to simulate this, where the result needs to be
> used as a real numeric value would take extra steps to 'build' the value
> from the array, string or whatever. This is imho quite silly.
It is not silly. The scene language is a high level language, and has no
concept of bits, or even integers. Its numeric values are double
precision floats. Performing bitwise operations on these is generally a
bad idea, and is rarely useful. These operations are rarely used, and
nearly useless for POV-Ray scripts.
--
Christopher James Huff <cja### [at] earthlink net>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: <chr### [at] tag povray org>
http://tag.povray.org/
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