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In article <web.3e43e6949320e9d02ce39a3a0@news.povray.org>,
"Per Rutquist" <per### [at] volvo com> wrote:
> The only solution that I can think of would be to modify POV-ray itself.
> The feature we need is a half-merge. That is a method which takes the
> union of two objects, and keeps exactly one of the internal surfaces.
Read the rest of this thread, what POV-Ray does has been explained. You
should simply overlap the surfaces slightly, this will give the correct
result.
--
Christopher James Huff <cja### [at] earthlink net>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tag povray org
http://tag.povray.org/
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