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Antonio Ferrari wrote:
> [...]
>
> - the results that can be reached seems very poor, and in any case are only
> a rough approximation of BSSRDF real results;
To be frank this argument shown quite well the misconception you have
about this effect. POV-Ray scattering media is much more 'real' than
any commonly used subsurface scattering trick you find advertised in
other programs. The point is of course these tricks can be much faster
than a full media simulation but the above sentence as you wrote it is
simply an inversion of reality.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 06 Jul. 2004 _____./\/^>_*_<^\/\.______
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