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In article <On+tOPJBpDTW19hVUhYU9Bh3Vtgf@4ax.com>, Peter Popov
<pet### [at] usa net> wrote:
> An oct-tree is built recursively by splitting each bounding box in
> eight smaller parts, right? How are the three splitting planes
> determined? Is the midpoint of the bounding box used or is an adaptive
> median approach used?
I wouldn't know, I know very little about bounding structures. I only
know what the most basic form of an oct-tree is.
> The latter would yield a much more efficient bounding scheme but the
> overhead in parse time would almost surely render any benefits in
> render time unsibstantial. If this is implemented in a POV script
> generating external program, such as PlantStudio or TreeDesigner or a
> particle system this should not be much of a problem.
Is this a disguised hint for a feature in my particle simulator? :-)
--
Chris Huff
e-mail: chr### [at] yahoo com
Web page: http://chrishuff.dhs.org/
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