POV-Ray : Newsgroups : povray.advanced-users : Parsing vs. Rendering Performance : Re: Parsing vs. Rendering Performance Server Time
30 Jul 2024 14:28:37 EDT (-0400)
  Re: Parsing vs. Rendering Performance  
From: Chris Huff
Date: 29 Dec 1999 16:05:52
Message: <chrishuff_99-B7412C.16064129121999@news.povray.org>
In article <386a0a77@news.povray.org>, "omniVERSE" <inv### [at] aolcom> 
wrote:

> Wow, hey, large difference in the render time for those two.  I didn't 
> think there would be any significant change.  Must be a Mac thing.

Well, there is a big difference in the chips. I have a G3, which is 
*very* fast at integer calculations, but not very fast at floating 
point. Parsing this scene probably uses mostly integer math.
Another thing is that the Mac version of POV-Ray has a memory cache 
feature which can really speed things up, especially in allocating 
memory(which is mainly what this scene is doing, allocating memory for 
those spheres).
And last but definitely not least, the compilers used different. The Mac 
version is compiled with CodeWarrior, I don't know about the Windows 
version.

-- 
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/


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