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In article <386a0a77@news.povray.org>, "omniVERSE" <inv### [at] aol com>
wrote:
> Wow, hey, large difference in the render time for those two. I didn't
> think there would be any significant change. Must be a Mac thing.
Well, there is a big difference in the chips. I have a G3, which is
*very* fast at integer calculations, but not very fast at floating
point. Parsing this scene probably uses mostly integer math.
Another thing is that the Mac version of POV-Ray has a memory cache
feature which can really speed things up, especially in allocating
memory(which is mainly what this scene is doing, allocating memory for
those spheres).
And last but definitely not least, the compilers used different. The Mac
version is compiled with CodeWarrior, I don't know about the Windows
version.
--
Chris Huff
e-mail: chr### [at] yahoo com
Web page: http://chrishuff.dhs.org/
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