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In article <web.3d6f11a1e23aabfef70c33440@news.povray.org>,
"J. Diehl" <j.d### [at] firemail de> wrote:
> btw, it should be possible that pov 3.5 can handle any texture as an image
> and use it as a heightfield internally (without saving and loading stills).
Not for a texture, but it is possible for a pigment, just use a pigment
function in a function generated image for the height field. You could
do something similar and use a function to generate a mesh, avoiding
some of the limitations of a height field, or you could use the function
in an isosurface, which would use much less memory, give lots of detail,
and avoid faceting, but would be much slower.
--
Christopher James Huff <cja### [at] earthlink net>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tag povray org
http://tag.povray.org/
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