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I think what you are suggesting is an isosurface solving method for all
objects to allow non-linear transformations to be used...right?
This would be possible for many objects, but not for all...for example,
meshes wouldn't be easy(though you could probably do some kind of
proximity calculation).
Also, you wouldn't want to use the isosurface solving method to
completely replace the existing method, since it is sometimes slower and
less accurate. However, as an option, and even if only available for
some objects, it could potentially be very useful.
--
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
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