POV-Ray : Newsgroups : povray.advanced-users : f_noise4d : Re: f_noise4d Server Time
29 Jul 2024 06:26:41 EDT (-0400)
  Re: f_noise4d  
From: Christopher James Huff
Date: 20 Oct 2002 23:10:59
Message: <chrishuff-E90C61.23061320102002@netplex.aussie.org>
In article <web.3db3690a80de19a8d02c7b870@news.povray.org>,
 "Rohan Bernett" <rox### [at] yahoocom> wrote:

> Here's a thought, could it be possible to create two different sets of 2d
> noise, then use the 2 dimensions of one set for the x and y changes, and
> the 2 from the other set for the z and t changes?

Won't work, unless you want some kind of wierd 2D vector noise. It gives 
you 2 float values, what do you do with them? Average? Multiply? Neither 
gives quite the right result, and at the end, changing one coordinate 
won't change the results in the same way...half of the source of the 
pattern will remain constant.

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/


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