|
![](/i/fill.gif) |
I think a more general feature would be a "distance" pattern, which
would sort of use a z-buffer to get the pattern values. You could then
use the existing camera normal feature with a normal controlled with the
distance pattern to get the same effect.
There could be two variations of this pattern: distance from camera, and
distance from start of ray.
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
<><
Post a reply to this message
|
![](/i/fill.gif) |