POV-Ray : Newsgroups : povray.advanced-users : next step (long and perhaps nothing interesting) : Re: next step (long and perhaps nothing interesting) Server Time
29 Jul 2024 22:32:26 EDT (-0400)
  Re: next step (long and perhaps nothing interesting)  
From: Chris Huff
Date: 17 Nov 2000 19:06:58
Message: <chrishuff-D916BA.19071517112000@news.povray.org>
In article <3A155772.F7735710@peak.edu.ee>, Margus Ramst 
<mar### [at] peakeduee> wrote:

> Then again, you could forgo the isosurface method for meshes, and do 
> the non-linear transformations just on the vertices (after all, isn't 
> that the usual method of doing it - tessellating to a mesh and 
> transforming the vertices?)

That is what I have heard...POV is the only 3D software I have any 
experience with.
Subdivision for meshes would also be nice...

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

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