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In article <3A155772.F7735710@peak.edu.ee>, Margus Ramst
<mar### [at] peakeduee> wrote:
> Then again, you could forgo the isosurface method for meshes, and do
> the non-linear transformations just on the vertices (after all, isn't
> that the usual method of doing it - tessellating to a mesh and
> transforming the vertices?)
That is what I have heard...POV is the only 3D software I have any
experience with.
Subdivision for meshes would also be nice...
--
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
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