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In article <39affc1c$1@news.povray.org>, "David Vincent-Jones"
<geo### [at] galaxynet com> wrote:
> I am building a scene where there are a large number of 'nearly
> identical' items.
>
> The only difference is that each item has a different number or
> letter painted on its side. (i.e.. like a set of one color pool
> balls)
>
> Because the number of objects is quite large, I would like to use a
> standard object approach and just do a location transform plus adding
> the number in the final .pov file.
>
> Has anybody done anything like this ?
The easiest way to do the balls would be to use a texture using an
object pattern with a text object to make the different numbers, but
that requires MegaPOV(in fact, I designed the object pattern with a text
pattern in mind). You might be able to make a macro which just takes a
character and color and produces the appropriate ball by doing CSG
between spheres and text objects, but this is slower and just clumsier.
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
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