In article <3c736330$1@news.povray.org>,
> The approach I have now is a small amount of filtering. Therefore you might
> "see through a bit" which brings up lit objects of the background, giving
> the illusion the light comes from the mesh. Doesn't work too bad but in some
> cases you can see the contours of objects which I dont really like.
The same problem will occur with media, it won't blur the background at
all. Maybe if you used a normal and ior...look up the postings about
blurring textures in POV 3.5.
--
Christopher James Huff <chr### [at] maccom>
POV-Ray TAG e-mail: chr### [at] tagpovrayorg
TAG web site: http://tag.povray.org/
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