POV-Ray : Newsgroups : povray.advanced-users : milky glass problem : Re: milky glass problem Server Time
29 Jul 2024 20:21:26 EDT (-0400)
  Re: milky glass problem  
From: Christopher James Huff
Date: 20 Feb 2002 11:22:59
Message: <chrishuff-9CC13E.11224520022002@netplex.aussie.org>
In article <3c736330$1@news.povray.org>,


> The approach I have now is a small amount of filtering. Therefore you might
> "see through a bit" which brings up lit objects of the background, giving
> the illusion the light comes from the mesh. Doesn't work too bad but in some
> cases you can see the contours of objects which I dont really like.

The same problem will occur with media, it won't blur the background at 
all. Maybe if you used a normal and ior...look up the postings about 
blurring textures in POV 3.5.

-- 
Christopher James Huff <chr### [at] maccom>
POV-Ray TAG e-mail: chr### [at] tagpovrayorg
TAG web site: http://tag.povray.org/


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